davinci resolve

FCPX TIP: Export Clips With Handles From FCPX

I'm often asked to send clips with handles to other editors that I'm working with. Final Cut Pro X somehow still doesn't support exporting a clip with handles directly from the timeline, which hopefully will be fixed soon.

Until then, I've been using a method that can "Resolve" this problem!



Step 1.
Complete your edit as you would normally, export the project FCPXML from Final Cut Pro X.

Step 2.
Fire up DaVinci Resolve and import that FCPXML by going to FILE>IMPORT AAF/EDL/XML from the top menu bar.

This will prompt you with some settings windows, just click OK.

Step 3.
Now your timeline should be open in Resolve. In the edit page you can select the clips you'd like to export with handles most easily by using markers.

Step 4.
Once you've marked your clips you want to export with handles, you can go to the Export page and select the "Clips" drop down menu to filter for the clips with markers. Make sure to set your Export Destination and choose "Individual Clips".

Step 5.
Choose the codec, resolution, etc that you want to export the clip(s) as, and at the very bottom of the "Advanced" drop down tab you can choose to add your desired length of handles. Once you do this, add the job to the render queue and export as normal.

Your selected clips will be exported with handles, easy as that.

Please go here and ask Apple to implement this much needed feature: http://www.apple.com/feedback/finalcutpro.html



Tangent Ripple: Update On $350 Color Grading Panel Release

At IBC 2015, Tangent Wave Ltd. debuted a working prototype of their new entry level color grading panel, with the intent to gather feedback from everyone ranging from post production professionals, to novice colorists who might not have previously had a color grading panel on their radar due to the extreme cost. (eg. Davinci Resolve Color Grading Panel - $29,995). They estimated the device to debut in early 2016 and cost a mind blowing $350.

Tangent has made some improvements since September at IBC, based on customer feedback, and has given a brief update to the design changes made. This is accompanied with a new release date pushed back to the end of April, with actual production units being displayed at NAB 2016 (early April).

Below is the brief update on this very exciting product:

09 February 2016: Ripple - Production design finalized

It’s been a while since we’ve made any announcements about Ripple so we thought we’d post a quick update.
At IBC we showed working prototypes of the panel and we came away with a few suggestions that we thought it would be worth incorporating into the final product. These were:
  • Increasing the size of the dials.
  • Increasing the distance the gap between the ball and the dial.
  • Making the “finger dimple” in the dial deeper.
  • Adding some kind of “grip” to the edge of dial.
All of the above were to make it easier to operate the dial. Click on the thumbnail to the left to see the final design that's now in production.
Incorporating the above changes has inevitably delayed the release date of Ripple. We had originally hoped to get the panel out some time in March, but it now looks most likely that it will start shipping at the end of April.
The good news is that we will be showing Ripple on our booth at NAB (SL5507) and on some of our partner’s booths, so you'll be able try out the production model there if you’ll be in Vegas for the show.

We can't wait to get our hands on one and start putting it through its paces on some projects! While it's obviously a more basic, less robust panel, the potential to take this product out of the edit bay and on the road with us is very exciting - but the true game changer is the $350 price tag. That is incredible value in comparison to what the "entry level" product pricing in the color grading panel realm is right now (somewhere in the $1500 range - Tangent Wave). At that price, even the average video person can start using real color grading equipment to learn the techniques and theory, without having to shell out the equivalent cost of a mid sized sedan!

As usual, NAB cant come soon enough!

Blackmagic Design - Davinci Resolve Update - 12.3 (12.3.1)

Blackmagic Design just released an update to DaVinci Resolve (12.3). There are a few nice tidbits included in this mostly refinement and bug fix update.

Some of the new features include:

  • Decode support for HEVC/H.265 QuickTime video in DaVinci Resolve Studio on Windows
  • Added Media Storage context menu option to directly add storage locations without opening Preferences on Mac and Windows
  • Ability to add Media Storage locations without restarting Resolve on Mac and Windows
  • Added support for reading Reel Names in OpenEXR media
  • Added decode support for Sony MPEG2 video files
  • Added support for ARRI RAW sharpness when using the ARRI Full Res Debayer
  • Added support for smaller font sizes on burn-ins
  • Added support for keyboard shortcut for loop on the Edit Page
  • Improved HEVC/H.265 decode performance on Mac in DaVinci Resolve Studio
  • Improved H.264 decode performance on Windows
  • Improved Varicam, MPEG4, AVC and AVC-Intra MXF decode performance on Mac and Windows
  • Improved compressed OpenEXR decode performance
  • Added support for RED SDK v6.1
  • General performance and stability improvements

Quick Thought

The one change that stands out to me most is correcting the inability to easy add media locations in Resolve. And once you've added it, you had to restart the entire application for them to take effect. This has been driving me crazy for a long time and I'm glad they fixed this relatively microscopic, yet massively annoying issue.

12.3.1 Update

UPDATE: One bug fix that was not actually fixed in the 12.3 update has now been squashed in a very minor (12.3.1) update today. This fixes the application stability when opening CinemaDNG files from by a camera or recorder device other than from Blackmagic cameras and recorders. Previously, CinemaDNG files from other third party recorders and cameras would possibly cause crashes in Resolve.

Download the update right now over at Blackmagic Design's support page, free of charge - per usual.