tutorials

FCPX TIP: Export Clips With Handles From FCPX

I'm often asked to send clips with handles to other editors that I'm working with. Final Cut Pro X somehow still doesn't support exporting a clip with handles directly from the timeline, which hopefully will be fixed soon.

Until then, I've been using a method that can "Resolve" this problem!


DEMO


THE STEP BY STEP

Step 1.
Complete your edit as you would normally, export the project FCPXML from Final Cut Pro X.

Step 2.
Fire up DaVinci Resolve and import that FCPXML by going to FILE>IMPORT AAF/EDL/XML from the top menu bar.

This will prompt you with some settings windows, just click OK.

Step 3.
Now your timeline should be open in Resolve. In the edit page you can select the clips you'd like to export with handles most easily by using markers.

Step 4.
Once you've marked your clips you want to export with handles, you can go to the Export page and select the "Clips" drop down menu to filter for the clips with markers. Make sure to set your Export Destination and choose "Individual Clips".

Step 5.
Choose the codec, resolution, etc that you want to export the clip(s) as, and at the very bottom of the "Advanced" drop down tab you can choose to add your desired length of handles. Once you do this, add the job to the render queue and export as normal.

Your selected clips will be exported with handles, easy as that.


Please go here and ask Apple to implement this much needed feature: http://www.apple.com/feedback/finalcutpro.html

 

 

FCPX TIP: Doing a "Clean" Clip Delete WITH The Magnetic Timeline

At any one time I'm generally editing at least 1-3 real estate films. I've been able to get the workflow streamlined to almost robotic precision over the years, but there are some small editing issues that still cause me to have to do more mouse clicks and keystrokes in FCPX than I feel are actually necessary.

A prime example of this, is when you're client says, "Everything looks perfect, just delete __________ clip and have the clip after it fill in that space - thats it!"

Sounds simple enough, right?

Before (Note Alignment Markers)

Well, in FCPX when you deleted that (middle) clip the client specified, the magnetic timeline kicks in and slides every clip after the deleted clip leftwards down the timeline, which in turn throws every other edit point after that out of sync with the music, creating quite the clusterf&%k that will need to be re-adjusted and aligned to get back to how it was.

After (Note Un-aligned Markers after Middle Clip Was Deleted)

This isn't an extremely difficult process, its just a little time consuming and messy. I don't DO messy - so I figured out another way! (with the help of Ronny Courtens at FCP.co)

 

The Process

 

1. Shift+Delete the desired clip - this will leave a gap clip in the place of the deleted clip.

2. Delete the transition between the gap clip and the third clip.

3. Select the Position Tool (P) and simply drag the edge of the third clip in to the transition where the first clip meets the gap clip.

 

You now have that third clip's front handle extended into the space the second clip once occupied, with absolutely no shifting in the timeline! Magic

Note the third clip's front handle has now been extended in to the space of the second clip, seamlessly, with no timeline sync shift.

This ability to drag a clip IN TO a transition (not just butted up against it) is apparently a behavior that is unique to FCPX.


DEMO

Key to Remember: The key to this trick is to use the (P) Position tool when doing this, and you can then avoid having to completely realign your timeline to the music if you have to delete a clip out of the middle of the timeline.

Awesome.

Blackmagic Design - Davinci Resolve Update - 12.3 (12.3.1)

Blackmagic Design just released an update to DaVinci Resolve (12.3). There are a few nice tidbits included in this mostly refinement and bug fix update.

Some of the new features include:

  • Decode support for HEVC/H.265 QuickTime video in DaVinci Resolve Studio on Windows
  • Added Media Storage context menu option to directly add storage locations without opening Preferences on Mac and Windows
  • Ability to add Media Storage locations without restarting Resolve on Mac and Windows
  • Added support for reading Reel Names in OpenEXR media
  • Added decode support for Sony MPEG2 video files
  • Added support for ARRI RAW sharpness when using the ARRI Full Res Debayer
  • Added support for smaller font sizes on burn-ins
  • Added support for keyboard shortcut for loop on the Edit Page
  • Improved HEVC/H.265 decode performance on Mac in DaVinci Resolve Studio
  • Improved H.264 decode performance on Windows
  • Improved Varicam, MPEG4, AVC and AVC-Intra MXF decode performance on Mac and Windows
  • Improved compressed OpenEXR decode performance
  • Added support for RED SDK v6.1
  • General performance and stability improvements

Quick Thought

The one change that stands out to me most is correcting the inability to easy add media locations in Resolve. And once you've added it, you had to restart the entire application for them to take effect. This has been driving me crazy for a long time and I'm glad they fixed this relatively microscopic, yet massively annoying issue.


12.3.1 Update

UPDATE: One bug fix that was not actually fixed in the 12.3 update has now been squashed in a very minor (12.3.1) update today. This fixes the application stability when opening CinemaDNG files from by a camera or recorder device other than from Blackmagic cameras and recorders. Previously, CinemaDNG files from other third party recorders and cameras would possibly cause crashes in Resolve.


Download the update right now over at Blackmagic Design's support page, free of charge - per usual.

 

How To Fix MacBook Pro SD Card Slot Not Working

Ever have your MacBook Pro SD card reader not work when you insert an SD card? Here is a trick to make it work consistently and reliably.

If you're still not having luck, this is the SD card reader that I recommend. I've used it on a daily basis on my other machines for years and it's taken a beating, but keeps on ticking!